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This course is for anyone who has always loved music and wanted to be involved in the music industry. Designed to help student?s progress in a range of careers, the course provides extensive skills and knowledge in key areas of the music business, making it ideal for those who wish to work in A&R, marketing & promotion, events, record labels or publishing.
The course offers a number of practical music industry elements such as artist development, concert production and event planning, combined with strong theoretical sessions on industry practice and methodology.
Year 1 Modules:
-Music Industry Fundamentals
Students will be given an overview of the job roles, organisations and structure of the music industry with a focus on income streams and employment opportunities
-Analysing & Using Music
This will introduce musical terminology, genre history and development, analytical listening skills, general musical knowledge and the synchronization of music to moving image - all skills associated with A&R and music supervision roles
-Starting in Business
Students will gain an overview of starting a business, being self-employed, test marketing, business planning, cash flow, accounting, tax returns.
-Digital Marketing & Commerce
This module looks at the impact of new technologies; Streaming audio & video, phone technologies, digital distribution & the Digital Millennium Copyright Act. Focusing on digital commerce, promotion & marketing, revenue models with emphasis on businesses such as
Direct To Fan, Topspin, Ditto and Grooveshark
-Management & Communication in Music
This module introduces key management concepts and theories and applies them to the realities of work in the music industry.
This is a practical module that combines all the skills gained in the previous units to develop a strategy for the growth of an artist.
Year 2 Modules:
Students are given the opportunity to embark on work placements within a music industry area relevant to their skills development and career plan
-Tour & Venue Management
This will give an overview of the tour management role and working in and with a live music venue with practical input from our partnership with The Band on the Wall
-Music Legal Affairs
This will provide an in depth study into intellectual property, copyright and rights infringement. Students will also learn how to analyse and negotiate contracts
-Music, Culture & Research
Case studies of key practitioners and musical movements and their impact on modern music and culture, reflecting on how and why the impact has happened
Based around technical and creative skills of setting up concerts systems; rigging, packing down, logistics, health and safety, mains power distribution, microphone selection, monitor mixing, front of house mixing, lighting, cabling, crossovers, effects, troubleshooting
Including case studies of live events, creating technical plans and live event portfolio
A practical part of the course that is a culmination of the two years study as it combines all the skills learned in previous modules required to arrange and execute a music event.
Assessment is mainly through modular assignment tasks, split into roughly four deadline points in the year, although there is a short exam for part of Music Industry Fundamentals at the end of semester one. Tasks are based around industry scenarios and are practical in many of the modules. Development of report writing and self-awareness / evaluation of own skills are built into assignments to enable students to develop themselves.
Examples of assessments include:
-Music Industry Fundamentals exam
-Business proposal presentation
-Business plan & cash flow forecast
-Essay e.g. Impact of a chosen Artist
-Plan / Proposal for an: Event, Tour, Venue Management, Artist Development
-Portfolio of project work
-Interim Project Report
-Personal Development Plan file
-Contract analysis and case study
What will I be able to do after I've completed this course?
Students may gain employment in the music business, multimedia, broadcasting or general media industries, or choose to specialise in artist management, promotion or event management. Alternatively, students may choose to progress to the final year of the BSc Creative Media Management at The Manchester College, the BSc Professional Broadcast Techniques (formerly BSc Music and Media Management) at the University of Salford, or degree courses at other universities.
What qualifications or experience do I need to do this course?
The ideal candidate will have a thirst for a career in the music industry, with a lifelong love of music. Prospective students may have organised events, been part of a street team for an artist, started their own record label, run or DJ?d at club nights or begun to manage an artist or performer
Applicants should have a range of GCSE passes at minimum Grade C including English and Mathematics, 3 GCE A Level passes at grade C or above OR a BTEC Extended Diploma with A MMD profile equating to 260 UCAS points
Mature applicants (aged 21 or over) who are able to demonstrate relevant skills or knowledge gained in employment or vocational activity may also apply.
University and Degree level
Weeks per year
Hours per week
As the definition of full time and part time can vary from course to course, please check with the tutor as to the exact number of hours study each week this course will entail.
How much will the course cost me?
For information on HE course fees, please contact our Course Enquiry Team on 0161 203 2100.
How do I apply?
All full-time applications from students in the UK and from overseas should be made using the online application system on the UCAS website www.ucas.ac.uk
Please note, the course information on this website is provided as a reference guide only and is subject to change. It is therefore important that you check all course details, including location, timetable, fee, etc, at enrolment as the college operates a no refund policy.
The Manchester College student Orber Bom Jesus, 19, is spending the summer working among digital industry professionals at Amaze Manchester after winning a competition with the company to develop an iPhone app.